INTRODUCE

Creative Technologist in Tokyo!

Creative engineer with 2+ years of hands-on experience delivering interactive, sensor-driven spatial installations using Unity and Unreal Engine. Fluent in English and Japanese, with a proven record of delivering interactive exhibits for top-tier clients including TOYOTA, Narita Airport, and Toho Cinemas. Skilled in real-time rendering, sensor-based interaction, and cross-cultural technical collaboration.

Round Text

2+

Years of
experience delivering interactive, sensor-driven spatial installations using Unity and Unreal Engine

Fluent


in English and Japanese

About

Redefining Reality:
Innovation in Immersiveness

I design and build immersive interactive experiences using Unity, Unreal Engine, and real-time sensor systems.
From Tokyo to global exhibitions, I create spaces where technology meets storytelling.

💡 Let’s make something unforgettable together.

resume

Education & Experience

2018 - Present

Front-End / Interactive Media Engineer

Members Inc. (Contracted to Sony Music Solutions)

Full-Stack Engineer

Manboo Group

Graphic Designer / Front-End Engineer

Watanabe Co.

Education

Tisch School of Arts

New York University

Glendowie Colledge

Auckland, New Zealand

Mountain View HighSchool

Timaru, New Zealand

Services

My Specializations

Game Engines

Unity (URP, Shader Graph, C#), Unreal Engine (Blueprint + C++)

6 Projects

Languages

C#, Python

Over 80 Projects

Tools

ShaderLab, Blender, Git, After Effects, Illustrator

Over 50 Projects

Techniques

Networking, Sensor I/O, Visual Scripting, Real-Time Rendering

contact

Available for full-time or freelance opportunities in interactive installations and immersive content.

admin@ta-dah.tech

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